1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
#include "global.h"
#include "bg_window.h"
#include "filesystem.h"
#include "game_init.h"
#include "GX_layers.h"
#include "main.h"
#include "msgdata.h"
#include "msgdata/msg.naix"
#include "PAD_pad.h"
#include "string16.h"
#include "text.h"
#include "wfc_user_info_warning.h"
#include "brightness.h"
#include "render_window.h"
extern void FUN_02002ED0(enum GFBgLayer layer, u32 base_addr, u32 heap_id);
extern void FUN_0200E394(BOOL set_brightness_on_bottom_screen);
extern void FUN_0200E3A0(BOOL set_brightness_on_bottom_screen, s32);
static const struct WindowTemplate sWFCWarningMsgWindowTemplate = {
.bgId = GF_BG_LYR_MAIN_0,
.tilemapLeft = 3,
.tilemapTop = 3,
.width = 26,
.height = 18,
.paletteNum = 0x01,
.baseTile = 0x23,
};
static const struct GraphicsModes sWFCWarningMsgGraphicsModes = {
.dispMode = GX_DISPMODE_GRAPHICS,
.bgMode = GX_BGMODE_0,
.subMode = GX_BGMODE_0,
._2d3dMode = GX_BG0_AS_2D,
};
static const struct BgTemplate sWFCWarningMsgBgTemplate = {
.x = 0,
.y = 0,
.bufferSize = 0x800,
.baseTile = 0,
.size = GF_BG_SCR_SIZE_256x256,
.colorMode = GX_BG_COLORMODE_16,
.screenBase = GX_BG_SCRBASE_0x0000,
.charBase = GX_BG_CHARBASE_0x18000,
.bgExtPltt = GX_BG_EXTPLTT_01,
.priority = 1,
.areaOver = GX_BG_AREAOVER_XLU,
.unk17 = 0,
.mosaic = FALSE,
};
static const struct GraphicsBanks sWFCWarningMsgGraphicsBanks = {
.bg = 3,
.bgextpltt = 0,
.subbg = 0,
.subbgextpltt = 0,
.obj = 0,
.objextpltt = 0,
.subobj = 0,
.subobjextpltt = 0,
.tex = 0,
.texpltt = 0,
};
THUMB_FUNC void ShowWFCUserInfoWarning(u32 heap_id, u32 a1)
{
#pragma unused(a1)
struct Window window;
FUN_0200E3A0(PM_LCD_TOP, 0);
FUN_0200E3A0(PM_LCD_BOTTOM, 0);
FUN_02015EF4();
Main_SetVBlankIntrCB(NULL, NULL);
FUN_02015F34(NULL, NULL);
GX_DisableEngineALayers();
GX_DisableEngineBLayers();
reg_GX_DISPCNT &= ~REG_GX_DISPCNT_DISPLAY_MASK;
reg_GXS_DB_DISPCNT &= ~REG_GX_DISPCNT_DISPLAY_MASK;
SetKeyRepeatTimers(4, 8);
gMain.screensFlipped = 0;
GX_SwapDisplay();
reg_G2_BLDCNT = 0;
reg_G2S_DB_BLDCNT = 0;
reg_GX_DISPCNT &= ~(REG_GX_DISPCNT_OW_MASK | REG_GX_DISPCNT_W1_MASK | REG_GX_DISPCNT_W0_MASK);
reg_GXS_DB_DISPCNT &= ~(REG_GXS_DB_DISPCNT_OW_MASK | REG_GXS_DB_DISPCNT_W1_MASK | REG_GXS_DB_DISPCNT_W0_MASK);
GX_SetBanks(&sWFCWarningMsgGraphicsBanks);
struct BgConfig* bg_config = BgConfig_Alloc(heap_id);
SetBothScreensModesAndDisable(&sWFCWarningMsgGraphicsModes);
InitBgFromTemplate(bg_config, 0, &sWFCWarningMsgBgTemplate, 0);
BgClearTilemapBufferAndCommit(bg_config, 0);
FUN_0200CB00(bg_config, GF_BG_LYR_MAIN_0, 0x01F7, 2, 0, heap_id);
FUN_02002ED0(GF_BG_LYR_MAIN_0, 0x20, heap_id);
BG_ClearCharDataRange(GF_BG_LYR_MAIN_0, 0x20, 0, heap_id);
BG_SetMaskColor(GF_BG_LYR_MAIN_0, 0x6C21);
BG_SetMaskColor(GF_BG_LYR_SUB_0, 0x6C21);
struct MsgData* warning_messages_data = NewMsgDataFromNarc(1, NARC_MSGDATA_MSG, NARC_msg_narc_0613_bin, heap_id);
struct String* warning_message = String_ctor(384, heap_id);
FUN_0201BD5C();
AddWindow(bg_config, &window, &sWFCWarningMsgWindowTemplate);
FillWindowPixelRect(&window, 0xF, 0, 0, 208, 144);
DrawFrameAndWindow1(&window, FALSE, 0x01F7, 2);
ReadMsgDataIntoString(warning_messages_data, 15, warning_message);
AddTextPrinterParameterized(&window, 0, warning_message, 0, 0, 0, 0);
String_dtor(warning_message);
GX_BothDispOn();
FUN_0200E394(0);
FUN_0200E394(1);
SetBrightness(0, 0x3F, 3);
while (TRUE)
{
u16 pressed_buttons = PAD_Read();
HandleDSLidAction();
if (pressed_buttons & PAD_BUTTON_A)
{
break;
}
OS_WaitIrq(TRUE, OS_IE_V_BLANK);
}
RemoveWindow(&window);
DestroyMsgData(warning_messages_data);
ToggleBgLayer(GF_BG_LYR_MAIN_0, GX_LAYER_TOGGLE_OFF);
ToggleBgLayer(GF_BG_LYR_MAIN_1, GX_LAYER_TOGGLE_OFF);
ToggleBgLayer(GF_BG_LYR_MAIN_2, GX_LAYER_TOGGLE_OFF);
ToggleBgLayer(GF_BG_LYR_MAIN_3, GX_LAYER_TOGGLE_OFF);
ToggleBgLayer(GF_BG_LYR_SUB_0, GX_LAYER_TOGGLE_OFF);
ToggleBgLayer(GF_BG_LYR_SUB_1, GX_LAYER_TOGGLE_OFF);
ToggleBgLayer(GF_BG_LYR_SUB_2, GX_LAYER_TOGGLE_OFF);
ToggleBgLayer(GF_BG_LYR_SUB_3, GX_LAYER_TOGGLE_OFF);
FreeBgTilemapBuffer(bg_config, 0);
FreeToHeap(bg_config);
}
|