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#ifndef POKEDIAMOND_GX_LAYERS_H
#define POKEDIAMOND_GX_LAYERS_H
#include "global.h"
#include "gx.h"
typedef enum {
GX_LAYER_TOGGLE_OFF,
GX_LAYER_TOGGLE_ON,
} GX_LayerToggle;
struct GraphicsBanks
{
s32 bg;
s32 bgextpltt;
s32 subbg;
s32 subbgextpltt;
s32 obj;
s32 objextpltt;
s32 subobj;
s32 subobjextpltt;
s32 tex;
s32 texpltt;
};
struct GraphicsModes {
GXDispMode dispMode;
GXBGMode bgMode;
GXBGMode subMode;
GXBG0As _2d3dMode;
};
void GX_SetBanks(const struct GraphicsBanks *banks);
void GX_DisableEngineALayers();
void GX_EngineAToggleLayers(u32 layer_mask, GX_LayerToggle layer_toggle);
void GX_SetEngineALayers(u32 layer_mask);
void GX_DisableEngineBLayers();
void GX_EngineBToggleLayers(u32 layer_mask, GX_LayerToggle layer_toggle);
void GX_BothDispOn();
void GX_SwapDisplay();
u32 GX_GetEngineALayers();
#endif //POKEDIAMOND_GX_LAYERS_H
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