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#ifndef POKEDIAMOND_BAG_H
#define POKEDIAMOND_BAG_H
#include "itemtool.h"
struct Bag
{
struct ItemSlot items[NUM_BAG_ITEMS];
struct ItemSlot keyItems[NUM_BAG_KEY_ITEMS];
struct ItemSlot TMsHMs[NUM_BAG_TMS_HMS];
struct ItemSlot mail[NUM_BAG_MAIL];
struct ItemSlot medicine[NUM_BAG_MEDICINE];
struct ItemSlot berries[NUM_BAG_BERRIES];
struct ItemSlot balls[NUM_BAG_BALLS];
struct ItemSlot battleItems[NUM_BAG_BATTLE_ITEMS];
u32 registeredItem;
};
#endif //POKEDIAMOND_BAG_H
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