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#ifndef POKEDIAMOND_LIST_MENU_H
#define POKEDIAMOND_LIST_MENU_H
#include "list_menu_cursor.h"
#include "list_menu_items.h"
#define LIST_HEADER -3
#define LIST_CANCEL -2
#define LIST_NOTHING_CHOSEN -1
#define LIST_NO_MULTIPLE_SCROLL 0
#define LIST_MULTIPLE_SCROLL_DPAD 1
#define LIST_MULTIPLE_SCROLL_L_R 2
struct ListMenu;
// TODO: Document remaining fields.
// A lot of these are named based on similar fields in gen 3.
typedef void (*LM_MoveCursorFunc_t)(struct ListMenu *list, s32 index, u8 onInit);
typedef void (*LM_ItemPrintFunc_t)(struct ListMenu *list, s32 index, u8 y);
struct ListMenuTemplate
{
/*0x00*/ struct ListMenuItem * items;
/*0x04*/ LM_MoveCursorFunc_t moveCursorFunc;
/*0x08*/ LM_ItemPrintFunc_t itemPrintFunc;
/*0x0C*/ struct Window * window;
/*0x10*/ u16 totalItems;
/*0x12*/ u16 maxShowed;
/*0x14*/ u8 header_X;
/*0x15*/ u8 item_X;
/*0x16*/ u8 cursor_X;
/*0x17*/ u8 upText_Y:4;
u8 cursorPal:4;
/*0x18*/ u8 fillValue:4;
u8 cursorShadowPal:4;
/*0x1A*/ u16 lettersSpacing:3;
u16 itemVerticalPadding:4;
u16 scrollMultiple:2;
u16 fontId:6;
u16 cursorKind:1;
/*0x1C*/ u32 unk_1C;
};
struct ListMenu
{
/*0x00*/ struct ListMenuTemplate template;
// ListMenuOverride from gen 3
/*0x20*/ u8 cursorPal:4;
u8 fillValue:4;
/*0x21*/ u8 cursorShadowPal:4;
u8 unk_21_4:4;
/*0x22*/ u8 lettersSpacing:6;
/*0x23*/ u8 unk_23;
/*0x24*/ u8 fontId:7;
u8 overrideEnabled:1;
/*0x28*/ struct ListMenuCursor *cursor;
/*0x2c*/ u16 cursorPos;
/*0x2e*/ u16 itemsAbove;
/*0x30*/ u8 unk_30;
/*0x31*/ u8 unk_31;
/*0x32*/ u8 taskId;
/*0x33*/ u8 unk_33;
/*0x34*/ u8 heap_id;
};
struct ListMenu * ListMenuInit(const struct ListMenuTemplate * template, u16 cursorPos, u16 itemsAbove, u32 heap_id);
s32 ListMenu_ProcessInput(struct ListMenu * list);
void DestroyListMenu(struct ListMenu * list, u16 * cursorPos, u16 * itemsAbove);
void RedrawListMenu(struct ListMenu * list);
s32 ListMenuTestInputInternal(struct ListMenu * list, const struct ListMenuTemplate * template, u16 cursorPos, u16 itemsAbove, u16 updateFlag, u16 input, u16 *newCursorPos, u16 *newItemsAbove);
s32 ListMenuTestInput(struct ListMenu * list, const struct ListMenuTemplate * template, u16 cursorPos, u16 itemsAbove, u16 input, u16 *newCursorPos, u16 *newItemsAbove);
void ListMenuOverrideSetColors(struct ListMenu * list, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void ListMenuGetCurrentItemArrayId(struct ListMenu * list, u16 * index_p);
void ListMenuGetScrollAndRow(struct ListMenu * list, u16 * cursorPos_p, u16 * itemsAbove_p);
u8 ListMenuGetUnk33(struct ListMenu * list);
s32 ListMenuGetValueByArrayId(struct ListMenu * list, s32 index);
s32 ListMenuGetTemplateField(struct ListMenu * list, u32 attr);
void ListMenuSetTemplateField(struct ListMenu * list, u32 attr, s32 value);
void ListMenuGetItemStr(struct ListMenu * list, struct ListMenuItem * items);
void ListMenuPrint(struct ListMenu * list, struct String * str, u8 x, u8 y);
void ListMenuErasePrintedCursor(struct ListMenu * list, u16 itemsAbove);
u8 ListMenuUpdateSelectedRowIndexAndScrollOffset(struct ListMenu *list, u8 movingDown);
void ListMenuScroll(struct ListMenu * list, u8 count, u8 movingDown);
void ListMenuCopyToVram(struct ListMenu * list);
#endif // POKEDIAMOND_LIST_MENU_H
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