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#ifndef POKEDIAMOND_LIST_MENU_CURSOR_H
#define POKEDIAMOND_LIST_MENU_CURSOR_H
#include "window.h"
// TODO: Move to its own header, and fill it out
struct ListMenuCursor
{
// ???
};
extern struct ListMenuCursor * ListMenuCursorNew(u32 heap_id);
extern void ListMenuUpdateCursorObj(struct ListMenuCursor *, struct Window *, u8 x, u8 y);
extern void ListMenuCursorSetColor(struct ListMenuCursor *, u32);
extern void DestroyListMenuCursorObj(struct ListMenuCursor *);
#endif // POKEDIAMOND_LIST_MENU_CURSOR_H
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