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 | #ifndef POKEDIAMOND_MOVE_DATA_H
#define POKEDIAMOND_MOVE_DATA_H
struct WazaTbl
{
    u16 effect;
    u8 class;
    u8 power;
    u8 type;
    u8 accuracy;
    u8 pp;
    u8 effectChance;
    u16 unk8;
    s8 priority;
    u8 unkB;
    u8 unkC;
    u8 contestType;
    u8 padding[2];
};
typedef enum MoveAttr {
    MOVEATTR_EFFECT = 0,
    MOVEATTR_CLASS,
    MOVEATTR_POWER,
    MOVEATTR_TYPE,
    MOVEATTR_ACCURACY,
    MOVEATTR_PP,
    MOVEATTR_EFFECT_CHANCE,
    MOVEATTR_UNK7,
    MOVEATTR_PRIORTY,
    MOVEATTR_UNK9,
    MOVEATTR_UNK10,
    MOVEATTR_CONTEST_TYPE,
} MoveAttr;
void LoadAllWazaTbl(struct WazaTbl * dest);
u8 WazaGetMaxPp(u16 move, u8 ppUp);
u32 GetWazaAttr(u16 move, MoveAttr attr);
u32 GetAttrFromWazaTbl(struct WazaTbl * wazaTbl, MoveAttr attr);
#endif //POKEDIAMOND_MOVE_DATA_H
 |