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#ifndef POKEDIAMOND_MSG_DATA_H
#define POKEDIAMOND_MSG_DATA_H
struct MsgData
{
u16 unk0;
u16 unk2;
u16 unk4;
u16 unk6;
union {
u16 * raw;
NARC * narc;
} data;
};
struct MsgData * NewMsgDataFromNarc(u32 type, u32 narcId, u32 msgId, u32 heapno);
u16 * FUN_0200A914(struct MsgData *, u32);
void DestroyMsgData(struct MsgData *);
#endif //POKEDIAMOND_MSG_DATA_H
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