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/*
 * NOTE:
 * This file is shared between ARM9 and ARM7
 * DO NOT PUT PROC SPECIFIC CODE IN HERE
 * Thank You!
 */

/*
 * DO NOT INCLUDE THIS FILE DIRECTLY
 * Include OS_alloc.h from the specific proc's lib
 */

#ifndef POKEDIAMOND_OS_ALLOC_SHARED_H
#define POKEDIAMOND_OS_ALLOC_SHARED_H

typedef s32 OSHeapHandle;

typedef struct Cell Cell;

struct Cell {
    Cell* prev;
    Cell* next;
    long size;
};

typedef struct {
    long size;
    Cell *free;
    Cell *allocated;
} HeapDesc;

typedef struct {
    volatile OSHeapHandle currentHeap;
    int numHeaps;
    void* arenaStart;
    void* arenaEnd;
    HeapDesc* heapArray;
} OSHeapInfo;

#endif //POKEDIAMOND_OS_ALLOC_SHARED_H