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/*
* NOTE:
* This file is shared between ARM9 and ARM7
* DO NOT PUT PROC SPECIFIC CODE IN HERE
* Thank You!
*/
/*
* DO NOT INCLUDE THIS FILE DIRECTLY
* Include OS_alloc.h from the specific proc's lib
*/
#ifndef POKEDIAMOND_OS_ALLOC_SHARED_H
#define POKEDIAMOND_OS_ALLOC_SHARED_H
typedef s32 OSHeapHandle;
typedef struct Cell Cell;
struct Cell {
Cell* prev;
Cell* next;
long size;
};
typedef struct {
long size;
Cell *free;
Cell *allocated;
} HeapDesc;
typedef struct {
volatile OSHeapHandle currentHeap;
int numHeaps;
void* arenaStart;
void* arenaEnd;
HeapDesc* heapArray;
} OSHeapInfo;
#endif //POKEDIAMOND_OS_ALLOC_SHARED_H
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