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#ifndef POKEDIAMOND_SAVE_BLOCK_2_H
#define POKEDIAMOND_SAVE_BLOCK_2_H
struct SaveBlock2
{
u16 playerName[OT_NAME_LENGTH + 1];
u32 playerId;
u8 filler_14[4];
u8 gender;
u8 padding[3];
// TODO: finish this struct
};
struct String * FUN_020239A0(struct SaveBlock2 *, u32 heap_id);
u32 FUN_020239BC(struct SaveBlock2 *);
u32 FUN_020239CC(struct SaveBlock2 *);
#endif //POKEDIAMOND_SAVE_BLOCK_2_H
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