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#ifndef POKEDIAMOND_STRING16_H
#define POKEDIAMOND_STRING16_H
#include "string_util.h"
#include "unk_02021590.h"
struct String
{
u16 maxsize;
u16 size;
u32 magic;
u16 data[1];
u8 padding[2];
};
#define STR16_MAGIC 0xB6F8D2EC
struct String * String_ctor(u32 count, u32 heap_id);
BOOL StringCompare(struct String *, struct String *);
void CopyU16ArrayToStringN(struct String *, u16 *, u32); // copy
void StringSetEmpty(struct String *); // set empty
struct String * StringDup(struct String *, u32 heap_id);
s32 StringGetWidth(struct FontData * r7, const u16 * arr, u32 r6);
s32 StringGetWidth_SingleLine_HandleClearToControlCode(struct FontData * r6, const u16 * arr);
void String_dtor(struct String * str);
void StringCopy(struct String * dest, struct String * src);
void String16_FormatInteger(struct String * str, int num, u32 ndigits, int strConvMode, BOOL whichCharset);
s64 String_atoi(struct String * str, BOOL * flag);
u16 StringGetLength(struct String * str);
int StringCountLines(volatile struct String * str);
void StringGetLineN(struct String * dest, volatile struct String * src, u32 n);
void CopyU16ArrayToString(struct String * str, u16 * buf);
void CopyStringToU16Array(struct String * str, u16 * buf, u32 length);
u16 * String_c_str(struct String * str);
void StringCat(struct String * dest, struct String * src);
void StrUpperFirstChar(struct String * str);
#endif //POKEDIAMOND_STRING16_H
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