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#ifndef POKEDIAMOND_STRING16_H
#define POKEDIAMOND_STRING16_H
struct String
{
u16 len;
u16 pos;
u32 magic;
u16 unk8;
u16 data[1];
};
struct String * String_ctor(u32 count, u32 heap_id);
int FUN_02021CE0(struct String *, struct String *);
int FUN_0206AE00(int x);
void FUN_02021E8C(struct String *, u16 *, u32); // copy
void StringSetEmpty(struct String *); // set empty
struct String * StringDup(struct String *, u32 heap_id);
#endif //POKEDIAMOND_STRING16_H
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