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#ifndef POKEDIAMOND_UNK_02025484_H
#define POKEDIAMOND_UNK_02025484_H
struct unk_2025484
{
// size: 0x24
u32 unk0;
u32 unk4;
u8 padding[0x1C];
};
void FUN_02025484(struct unk_2025484 *r0, u32 r1);
u32 *FUN_02025490(struct unk_2025484 *r0, u32 r1);
u32 *FUN_020254A0(struct unk_2025484 *r0, u32 r1);
u32 FUN_020254B4(struct unk_2025484 *r0);
#endif POKEDIAMOND_UNK_02025484_H
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