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#ifndef POKEDIAMOND_UNK_0202C144_H
#define POKEDIAMOND_UNK_0202C144_H

#include "save_block_2.h"
#include "pokemon.h"

void FUN_0202C144(struct SaveBlock2 * sav2, struct Pokemon * mon);

#endif //POKEDIAMOND_UNK_0202C144_H