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#ifndef POKEDIAMOND_WINDOW_H
#define POKEDIAMOND_WINDOW_H
struct Window
{
u8 * unk_00;
u8 unk_04;
u8 unk_05;
u8 unk_06;
u8 width;
u8 height;
u8 unk_9;
u16 unk_A_0:15;
u16 unk_A_15:1;
void * unk_C;
};
extern void FillWindowPixelBuffer(struct Window *, u32);
extern void CopyWindowToVram(struct Window *);
extern void FillWindowPixelRect(struct Window *, u32 fillValue, u16 x, u16 y, u16 width, u16 height);
extern void ScrollWindow(struct Window *, u8, u8, u8);
extern u16 GetWindowWidth(struct Window *);
extern u16 GetWindowHeight(struct Window *);
extern void BlitBitmapRectToWindow(struct Window * window, const void * src, u16 srcX, u16 srcY, u16 srcWidth, u16 srcHeight, u16 dstX, u16 dstY, u16 dstWidth, u16 dstHeight);
#endif // POKEDIAMOND_WINDOW_H
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