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author | ExpoSeed <43502820+ExpoSeed@users.noreply.github.com> | 2020-06-14 16:58:16 -0500 |
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committer | ExpoSeed <43502820+ExpoSeed@users.noreply.github.com> | 2020-06-14 16:58:16 -0500 |
commit | 04f92add621f642057bf41de8243ef987a474742 (patch) | |
tree | a6056a98c907bae7b733d76d23828fcc5e66deb9 | |
parent | c5114c941dbaad66b6ade04b18e1f9a8ecf46beb (diff) |
Updated Trainer Class Based Poké Balls (markdown)
-rw-r--r-- | Trainer-Class-Based-Poké-Balls.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Trainer-Class-Based-Poké-Balls.md b/Trainer-Class-Based-Poké-Balls.md index 520ce44..5ee350c 100644 --- a/Trainer-Class-Based-Poké-Balls.md +++ b/Trainer-Class-Based-Poké-Balls.md @@ -1,6 +1,6 @@ Credit to Buffel Saft for posting this in the Simple Modifications Pokecommunity Thread. -This feature will implement different trainer classes sending out their Pokemon in different Poke Balls, just like in Gen 7. +This tutorial will implement different trainer classes sending out their Pokemon in different Poke Balls, just like in Gen 7. First, this will require a new struct to be made in [include/battle_main.h](../blob/master/include/battle_main.h): ```c |