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authorSonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com>2021-02-26 22:53:57 -0800
committerSonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com>2021-02-26 22:53:57 -0800
commit07f5c33bca99254045b7f4aa9cdb19c421c74900 (patch)
treead005f0148c49c05c5c457ba682253748d1b3f43
parent69a152548dad06bd8ceaa4566d4c89c6de7e3098 (diff)
Updated Faster HP Drain (markdown)
-rw-r--r--Faster-HP-Drain.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/Faster-HP-Drain.md b/Faster-HP-Drain.md
index 9d5643f..57827e2 100644
--- a/Faster-HP-Drain.md
+++ b/Faster-HP-Drain.md
@@ -22,6 +22,7 @@ With [x] being whatever value you want
Now let's define what this does
This takes the specified battler's Max HP, and uses that to divide by a specific value. To have it _most_ like vanilla, x can be 48, though we can go faster
+
The smaller the x value, the faster it'll go. The larger the Max HP, the faster it'll go!
Here's what I personally use, a value of 32 for x