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authorTianmaru <tianmaru@gmail.com>2019-08-18 11:49:05 +0200
committerTianmaru <tianmaru@gmail.com>2019-08-18 11:49:05 +0200
commit15bb497c7dbaa83bfb809667083025b8deb87ac0 (patch)
tree124e5925eb92eaab74e925bd06696977a9a223f3
parent4810f08c2be6c50d37a5e952b563afb07580e031 (diff)
link the specific repository files
-rw-r--r--Change-Starter-Pokémon.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/Change-Starter-Pokémon.md b/Change-Starter-Pokémon.md
index 082de5d..2bbb70c 100644
--- a/Change-Starter-Pokémon.md
+++ b/Change-Starter-Pokémon.md
@@ -1,6 +1,6 @@
A very popular modification of the Pokémon games is the change of the starter Pokémon due to personal preferences or to create a special challenge (Magikarp only, etc.). In this tutorial, we will learn how to change the starter Pokémon in the pokeemerald dissasembly.
### Change the Species
-Open `src/starter_choose.c`. You will find the following lines:
+Open [src/starter_choose.c](../blob/master/src/starter_choose.c). You will find the following lines:
```c
static const u16 sStarterMon[STARTER_MON_COUNT] =
{
@@ -9,7 +9,7 @@ static const u16 sStarterMon[STARTER_MON_COUNT] =
SPECIES_MUDKIP,
};
```
-Let us edit the species of the starter Pokémons, so you can beat Pokémon Emerald with the starters of the second generation. In most cases, the constant identifier of the species is obtained by putting `SPECIES_` in front of the name of the Pokémon. But if you are not sure, for example if the name contains special characters, you can look it up in `src/data/text/species_names.h`.
+Let us edit the species of the starter Pokémons, so you can beat Pokémon Emerald with the starters of the second generation. In most cases, the constant identifier of the species is obtained by putting `SPECIES_` in front of the name of the Pokémon. But if you are not sure, for example if the name contains special characters, you can look it up in [src/data/text/species_names.h](../blob/master/src/data/text/species_names.h).
```c
static const u16 sStarterMon[STARTER_MON_COUNT] =
{
@@ -20,7 +20,7 @@ static const u16 sStarterMon[STARTER_MON_COUNT] =
```
That is basically it!
### Change the Level
-Additionally, let's change the level of the starter Pokémon to 3 to increase the challenge a bit. Open `src/battle_setup.c` and look at:
+Additionally, let's change the level of the starter Pokémon to 3 to increase the challenge a bit. Open [src/battle_setup.c](../blob/master/src/battle_setup.c) and look at:
```c
static void CB2_GiveStarter(void)
{