summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com>2021-10-16 21:14:15 -0700
committerSonikkuA-DatH <58025603+SonikkuA-DatH@users.noreply.github.com>2021-10-16 21:14:15 -0700
commit18d04a44db28ff0a970e05ed350801dd39e7e570 (patch)
treec31cd6531f05519c1b352ac03484afc1c9fe1145
parent6551e681db19b1130b3ce6b4150138455fc5c9a2 (diff)
Fixes
-rw-r--r--Make-space-for-EWRAM-Data-for-Summary-screen.md33
1 files changed, 31 insertions, 2 deletions
diff --git a/Make-space-for-EWRAM-Data-for-Summary-screen.md b/Make-space-for-EWRAM-Data-for-Summary-screen.md
index 1b37d04..d9bbbfd 100644
--- a/Make-space-for-EWRAM-Data-for-Summary-screen.md
+++ b/Make-space-for-EWRAM-Data-for-Summary-screen.md
@@ -2,7 +2,13 @@ The summary screen in RSE is surprisingly wasteful, which for Castform in partic
Thanks to ShinyDragonHunter for this
-First, we'll set up **InitMonSpritesGfx_Battle** (or **static void sub_806F160** if your pret version is old) function in [src/pokemon.c](../blob/master/src/pokemon.c) to do the following
+First, we'll set up this struct in [src/pokemon.c](../blob/master/src/pokemon.c)
+```diff
+- EWRAM_DATA static struct MonSpritesGfxManager *sMonSpritesGfxManagers[MON_SPR_GFX_MANAGERS_COUNT] = {NULL};
++ EWRAM_DATA static struct MonSpritesGfxManager *sMonSpritesGfxManager = NULL;
+```
+
+Then, we'll set up **InitMonSpritesGfx_Battle** function near bottom to do the following
Change this
@@ -392,4 +398,27 @@ And in **static u8 LoadMonGfxAndSprite**
+ MonSpritesGfxManager_GetSpritePtr(B_POSITION_OPPONENT_LEFT),
summary->species2,
summary->pid);
-``` \ No newline at end of file
+```
+
+With all this set, you can edit the frames used on the summary screen to whatever you want
+
+Going back to [src/pokemon.c](../blob/master/src/pokemon.c)
+
+```
+#define ALLOC_FAIL_BUFFER (1 << 0)
+#define ALLOC_FAIL_STRUCT (1 << 1)
+#define GFX_MANAGER_ACTIVE 0xA3 // Arbitrary value
+#define GFX_MANAGER_SPR_SIZE (MON_PIC_SIZE * 4) // * 4 is unnecessary, MON_PIC_SIZE is sufficient
+#define GFX_MANAGER_NUM_FRAMES 4 // Only 2 frames are needed
+```
+
+Change ``#define GFX_MANAGER_NUM_FRAMES 4`` to whatever value you want. 2 is typically preferred, but if you're crazy enough to add more Castform forms later, this will need to be increased to compensate added forms
+
+Otherwise
+
+```diff
+- #define GFX_MANAGER_NUM_FRAMES 4
++ #define GFX_MANAGER_NUM_FRAMES 2
+```
+
+And you're done \ No newline at end of file