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authorJosh <32826900+ShinyDragonHunter@users.noreply.github.com>2021-05-25 22:34:19 +0100
committerJosh <32826900+ShinyDragonHunter@users.noreply.github.com>2021-05-25 22:34:19 +0100
commit19f19e995a5f0c69d690165068ff28afa1fd1568 (patch)
tree74d876e3f4569b3e80b3619af33021ed3953b172
parentdbfc9ecc9a24774e54610838de465aed5d1cad47 (diff)
Updated Adding Multi region Support (markdown)
-rw-r--r--Adding-Multi-region-Support.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Adding-Multi-region-Support.md b/Adding-Multi-region-Support.md
index 809a79b..134a018 100644
--- a/Adding-Multi-region-Support.md
+++ b/Adding-Multi-region-Support.md
@@ -25,7 +25,7 @@ static void LoadSaveblockMapHeader(void)
+ gMapHeader.region = sMapsecToRegion[gMapHeader.regionMapSectionId];
}
```
-If you notice, we've add `gMapHeader.region` which loads data in `sMapsecToRegion` which we will be covering.
+If you've noticed, we've added `gMapHeader.region` which loads data in `sMapsecToRegion` which we will be covering.
Next, we need to open **[include/global.fieldmap.h](https://github.com/pret/pokeemerald/blob/master/include/global.fieldmap.h)** and find the struct `MapHeader` which should look like this:
```c