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author | Josh <32826900+ShinyDragonHunter@users.noreply.github.com> | 2021-05-25 22:34:19 +0100 |
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committer | Josh <32826900+ShinyDragonHunter@users.noreply.github.com> | 2021-05-25 22:34:19 +0100 |
commit | 19f19e995a5f0c69d690165068ff28afa1fd1568 (patch) | |
tree | 74d876e3f4569b3e80b3619af33021ed3953b172 | |
parent | dbfc9ecc9a24774e54610838de465aed5d1cad47 (diff) |
Updated Adding Multi region Support (markdown)
-rw-r--r-- | Adding-Multi-region-Support.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Adding-Multi-region-Support.md b/Adding-Multi-region-Support.md index 809a79b..134a018 100644 --- a/Adding-Multi-region-Support.md +++ b/Adding-Multi-region-Support.md @@ -25,7 +25,7 @@ static void LoadSaveblockMapHeader(void) + gMapHeader.region = sMapsecToRegion[gMapHeader.regionMapSectionId]; } ``` -If you notice, we've add `gMapHeader.region` which loads data in `sMapsecToRegion` which we will be covering. +If you've noticed, we've added `gMapHeader.region` which loads data in `sMapsecToRegion` which we will be covering. Next, we need to open **[include/global.fieldmap.h](https://github.com/pret/pokeemerald/blob/master/include/global.fieldmap.h)** and find the struct `MapHeader` which should look like this: ```c |