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authorLOuroboros <lunosouroboros@gmail.com>2022-02-16 09:16:55 -0300
committerLOuroboros <lunosouroboros@gmail.com>2022-02-16 09:16:55 -0300
commit302834b925c5c15489d915a3c7a97bf0a40b05a6 (patch)
treee88d49e0c2aa8f6419df6915c7e35f6dbcb8ef06
parent630ddf2b620e11b6b92b02761d78d36fc78dd98c (diff)
Okay, last edit, I promise. The inconsistency killed me.
-rw-r--r--Infinite-TM-usage.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Infinite-TM-usage.md b/Infinite-TM-usage.md
index b1e4b8c..1e3c014 100644
--- a/Infinite-TM-usage.md
+++ b/Infinite-TM-usage.md
@@ -167,7 +167,7 @@ To replicate this, open up `Task_PartyMenuReplaceMove` of [src/party_menu.c](../
We remember the PP before replacing the move, and if it's lower than the new PP, we put the old PP back in the move slot.
-## 5. Correct the In Game references to the old TM behavior
+## 5. Correct the in-game references to the old TM behavior
One more change can be made; the text in-game still references the way in which TMs used to work!