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authortustin2121 <tustin2121@gmail.com>2020-09-18 11:34:01 -0400
committertustin2121 <tustin2121@gmail.com>2020-09-18 11:34:01 -0400
commit3363ac0e05ff23f55a8aebd2a6809f2426d35b64 (patch)
tree165b42ff6f25a9a84322e72386d508fb87f73d9f
parentd3667e5cff6b07a60d8827be7c3f13459538b1b1 (diff)
I was told this tutorial is very out of date. It still needs to be updated, but here's a stopgap.
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+***NOTE: This tutorial is out of date:*** The most up to date code at time of writing can be found [on this fork by Xhyzi](https://github.com/pret/pokeemerald/compare/master...Xhyzi:dynamic-overworld-palettes). This code also fixes some of the problems with the below system, like broken reflections and berry trees.
+
+TODO: Update this tutorial.
+
+----
+
For this tutorial we will be editing one function within `src/overworld.c` and three functions within `src/event_object_movement.c` to make it easier when adding new overworlds, with new palettes.
The current implementation breaks the reflection palette system, though for ease of adding new overworlds that should be adapted so it is dynamic as well, rather than requiring explicit reflection palettes.