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author | Josh <32826900+ShinyDragonHunter@users.noreply.github.com> | 2020-12-20 01:52:48 +0000 |
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committer | Josh <32826900+ShinyDragonHunter@users.noreply.github.com> | 2020-12-20 01:52:48 +0000 |
commit | 3e265baeca43a08d3a7ff8acf3bfed69ca985293 (patch) | |
tree | 40108b27f03321765364732de66ace10c1de4eb5 | |
parent | 88f1a45d2ae89e4281784dc2f21092699cbb49a5 (diff) |
Update linked code
-rw-r--r-- | Dynamic-overworld-palette-system.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Dynamic-overworld-palette-system.md b/Dynamic-overworld-palette-system.md index ef46f67..b464375 100644 --- a/Dynamic-overworld-palette-system.md +++ b/Dynamic-overworld-palette-system.md @@ -1,4 +1,5 @@ -***NOTE: This tutorial is out of date:*** The most up to date code at time of writing can be found [on this fork by Xhyzi](https://github.com/pret/pokeemerald/compare/master...Xhyzi:dynamic-overworld-palettes). This code also fixes some of the problems with the below system, like broken reflections and berry trees. +***NOTE: This tutorial is out of date:*** The most up to date code at time of writing can be found [here](https://github.com/Demonheadge/pokeemerald/commit/8c67c3d57373f598b275040761f9d20d95213be1#). +This also fixes some of the problems with the below system, like broken reflections and berry trees. TODO: Update this tutorial. |