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authorLOuroboros <lunosouroboros@gmail.com>2020-10-12 08:17:05 -0300
committerLOuroboros <lunosouroboros@gmail.com>2020-10-12 08:17:05 -0300
commit44f1bcedec8d54f414ae043e4f0f705dc6100120 (patch)
tree798511d6d244a05768bc54677e2b64a769c0a1d9
parentf94375993d3179fd07fe14bb5ef13b3ba564489b (diff)
Fixed indentation in the WEATHER_SNOW's entry at switch (GetCurrentWeather())
-rw-r--r--Fix-Snow-Weather.md18
1 files changed, 9 insertions, 9 deletions
diff --git a/Fix-Snow-Weather.md b/Fix-Snow-Weather.md
index e4dc670..7a3ff30 100644
--- a/Fix-Snow-Weather.md
+++ b/Fix-Snow-Weather.md
@@ -49,15 +49,15 @@ The snow is spawned based on gSpriteCoordOffsetX/Y, which is not updated until a
Credit to Samu, To allow hail on when snow is present, go to **src/battle_util.c**
Search for `switch (GetCurrentWeather())` (Around line 2908) and input these code below the `WEATHER_DROUGHT` code.
```c
- case WEATHER_SNOW:
- if (!(gBattleWeather & WEATHER_HAIL_ANY))
- {
- gBattleWeather = WEATHER_HAIL_ANY;
- gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
- gBattleScripting.battler = battler;
- effect++;
- }
- break;
+ case WEATHER_SNOW:
+ if (!(gBattleWeather & WEATHER_HAIL_ANY))
+ {
+ gBattleWeather = WEATHER_HAIL_ANY;
+ gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
+ gBattleScripting.battler = battler;
+ effect++;
+ }
+ break;
```
The only thing left to do is to change the text string assigned to the snowy weather when it's casted in battle.