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authorLucaBGt <32401333+LucaBGt@users.noreply.github.com>2021-03-13 12:23:25 +0100
committerLucaBGt <32401333+LucaBGt@users.noreply.github.com>2021-03-13 12:23:25 +0100
commit537a9d5d66954a6be7c7c8c0c806d692cf532b83 (patch)
tree59dd73165ca2c5cb406be1052e6c09eb82835837
parentbc0ec84ac27e4c92556d5a9e29101b5882fb96de (diff)
Updated How to add a new Pokémon species (markdown)
-rw-r--r--How-to-add-a-new-Pokémon-species.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/How-to-add-a-new-Pokémon-species.md b/How-to-add-a-new-Pokémon-species.md
index 3a2aad7..2fa9f7f 100644
--- a/How-to-add-a-new-Pokémon-species.md
+++ b/How-to-add-a-new-Pokémon-species.md
@@ -702,6 +702,9 @@ And finally, edit [src/data/pokemon/cry_ids.h](../blob/master/src/data/pokemon/c
+ [SPECIES_MEWTHREE - 277] = 388,
};
```
+
+Please not that this step can be skipped when working with the [Battle Engine Upgrade](https://github.com/rh-hideout/pokeemerald-expansion/tree/battle_engine). [src/data/pokemon/cry_ids.h] doesn't exist there.
+
Mon cries are 10512Hz. Make sure to put the aif file in the directory [sound/direct_sound_samples/cries](../blob/master/sound/direct_sound_samples/cries)
Higher frequencies may be ruined by compression. To have the cries uncompressed, follow [this](https://github.com/ShinyDragonHunter/pokefirereddx/commit/71ba1c193082817afbed9a8a0ba1d123fffb6f36#diff-e1823f56db7c2344fb9ee843e3c42797f72fa1e108e13a7080018e1db545322eR116) , then clear out the old sound bins