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author | Blackforest92 <64682409+Blackforest92@users.noreply.github.com> | 2020-07-16 17:26:41 +0700 |
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committer | Blackforest92 <64682409+Blackforest92@users.noreply.github.com> | 2020-07-16 17:26:41 +0700 |
commit | 564cc13089ede58c50fc34a05449f1fd23096b54 (patch) | |
tree | 66a7ec06a940411067f12cc66796af1cb66780ac | |
parent | b3e8a5d1632832aa88be536dd6fa22bee23fbae2 (diff) |
Updated Fix Snow Weather (markdown)
-rw-r--r-- | Fix-Snow-Weather.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Fix-Snow-Weather.md b/Fix-Snow-Weather.md index e40c067..01d9377 100644 --- a/Fix-Snow-Weather.md +++ b/Fix-Snow-Weather.md @@ -46,7 +46,7 @@ The snow is spawned based on gSpriteCoordOffsetX/Y, which is not updated until a 2. Next, add `UpdateCameraPanning();` before `sWeatherFuncs[gWeatherPtr->currWeather].initAll();` in `Task_WeatherInit` ### Hail on Overworld -To allow hail on when snow is present, go to **src/battle_util.c** +Credit to Samu, To allow hail on when snow is present, go to **src/battle_util.c** Search for `switch (GetCurrentWeather())` (Around line 2908) and input these code below the `WEATHER_DROUGHT` code. ```c case WEATHER_SNOW: |