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authorBlackforest92 <64682409+Blackforest92@users.noreply.github.com>2020-07-16 17:26:41 +0700
committerBlackforest92 <64682409+Blackforest92@users.noreply.github.com>2020-07-16 17:26:41 +0700
commit564cc13089ede58c50fc34a05449f1fd23096b54 (patch)
tree66a7ec06a940411067f12cc66796af1cb66780ac
parentb3e8a5d1632832aa88be536dd6fa22bee23fbae2 (diff)
Updated Fix Snow Weather (markdown)
-rw-r--r--Fix-Snow-Weather.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Fix-Snow-Weather.md b/Fix-Snow-Weather.md
index e40c067..01d9377 100644
--- a/Fix-Snow-Weather.md
+++ b/Fix-Snow-Weather.md
@@ -46,7 +46,7 @@ The snow is spawned based on gSpriteCoordOffsetX/Y, which is not updated until a
2. Next, add `UpdateCameraPanning();` before `sWeatherFuncs[gWeatherPtr->currWeather].initAll();` in `Task_WeatherInit`
### Hail on Overworld
-To allow hail on when snow is present, go to **src/battle_util.c**
+Credit to Samu, To allow hail on when snow is present, go to **src/battle_util.c**
Search for `switch (GetCurrentWeather())` (Around line 2908) and input these code below the `WEATHER_DROUGHT` code.
```c
case WEATHER_SNOW: