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author | Jaizu <jaizu85@gmail.com> | 2020-07-31 10:37:58 +0200 |
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committer | Jaizu <jaizu85@gmail.com> | 2020-07-31 10:37:58 +0200 |
commit | 581c9a74a531746abbe35894dbc06e78bee33b61 (patch) | |
tree | 0e58b2b9c0a2b895e57f9c18cd749a7263545b36 | |
parent | f1e0f49352b901bc62add089bfd3c20150b80525 (diff) |
The correct file to edit is shop.c and not mart.c
-rw-r--r-- | Triple-layer-metatiles.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Triple-layer-metatiles.md b/Triple-layer-metatiles.md index bfece45..717ab51 100644 --- a/Triple-layer-metatiles.md +++ b/Triple-layer-metatiles.md @@ -108,7 +108,7 @@ This causes the game to use the normal rendering behavior when using handling do ### Fixing the pokemart -Marts are weird in vanilla. They try to move tiles from BG1 to the other 2 BGs in order to make some space for the `pokemart` UI. They also redraw a big portion of the map which needs to be updated. All those changes go to `src/mart.c` +Marts are weird in vanilla. They try to move tiles from BG1 to the other 2 BGs in order to make some space for the `pokemart` UI. They also redraw a big portion of the map which needs to be updated. All those changes go to `src/shop.c` In `BuyMenuDrawMapBg`: |