summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJaizu <jaizu85@gmail.com>2020-07-31 10:37:58 +0200
committerJaizu <jaizu85@gmail.com>2020-07-31 10:37:58 +0200
commit581c9a74a531746abbe35894dbc06e78bee33b61 (patch)
tree0e58b2b9c0a2b895e57f9c18cd749a7263545b36
parentf1e0f49352b901bc62add089bfd3c20150b80525 (diff)
The correct file to edit is shop.c and not mart.c
-rw-r--r--Triple-layer-metatiles.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Triple-layer-metatiles.md b/Triple-layer-metatiles.md
index bfece45..717ab51 100644
--- a/Triple-layer-metatiles.md
+++ b/Triple-layer-metatiles.md
@@ -108,7 +108,7 @@ This causes the game to use the normal rendering behavior when using handling do
### Fixing the pokemart
-Marts are weird in vanilla. They try to move tiles from BG1 to the other 2 BGs in order to make some space for the `pokemart` UI. They also redraw a big portion of the map which needs to be updated. All those changes go to `src/mart.c`
+Marts are weird in vanilla. They try to move tiles from BG1 to the other 2 BGs in order to make some space for the `pokemart` UI. They also redraw a big portion of the map which needs to be updated. All those changes go to `src/shop.c`
In `BuyMenuDrawMapBg`: