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author | Jaizu <jaizu85@gmail.com> | 2020-09-08 14:13:36 +0200 |
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committer | Jaizu <jaizu85@gmail.com> | 2020-09-08 14:13:36 +0200 |
commit | 5a82983e25e469de5cb427d9c90af1b52dcf03df (patch) | |
tree | 518c4e387f77e2cd4b6f4bf7968f6b5f50362020 | |
parent | 7b71b67c53ec80f21d70bfd5976607bbfb96f67a (diff) |
Small fix
-rw-r--r-- | Fix-Snow-Weather.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Fix-Snow-Weather.md b/Fix-Snow-Weather.md index 01d9377..0e02694 100644 --- a/Fix-Snow-Weather.md +++ b/Fix-Snow-Weather.md @@ -4,7 +4,7 @@ Credit to daniilS for the binary implementation this is based off of In vanilla emerald (and Fire Red!) the WEATHER_SNOW is broken and will only emit a few snowflakes before stopping. Let's fix it! -For starters, open [src/field_weather_effects.c](../blob/master/src/field_weather_effect.c) +For starters, open [src/field_weather_effect.c](../blob/master/src/field_weather_effect.c) ### Increase the number of snowflakes (optional) If you want to have the snow be heavier (or lighter), find `Snow_InitVars` and edit the line `gWeatherPtr->targetSnowflakeSpriteCount = 16;` to a value of your choosing. |