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author | LOuroboros <lunosouroboros@gmail.com> | 2021-04-07 14:41:33 -0300 |
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committer | LOuroboros <lunosouroboros@gmail.com> | 2021-04-07 14:41:33 -0300 |
commit | 6254aaddce6a6da9ec96205219099956635b647a (patch) | |
tree | 5215879d67b06fd299bfc0c808b7c876a044d296 | |
parent | 610f65afc93efbd7d1098056453c67a5e72d686c (diff) |
Small clarification in the 2nd step
-rw-r--r-- | Better-White-Out-Money-Calculation.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Better-White-Out-Money-Calculation.md b/Better-White-Out-Money-Calculation.md index 83976a7..623ff8d 100644 --- a/Better-White-Out-Money-Calculation.md +++ b/Better-White-Out-Money-Calculation.md @@ -59,7 +59,7 @@ BattleScript_LocalBattleLostEnd:: end2 ``` -Now we'll tweak the text string linked to the constant `STRINGID_PLAYERWHITEOUT2` in order to inform the Player about the amount of money they're losing. +Now we'll tweak the text string linked to the constant `STRINGID_PLAYERWHITEOUT2` in order to inform the Player about the amount of money they're losing, which is `sText_PlayerWhiteout2` located in **[src/battle_message.c](https://github.com/pret/pokeemerald/blob/master/src/battle_message.c)**. ```diff -static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}"); |