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authorLOuroboros <lunosouroboros@gmail.com>2021-04-07 14:41:33 -0300
committerLOuroboros <lunosouroboros@gmail.com>2021-04-07 14:41:33 -0300
commit6254aaddce6a6da9ec96205219099956635b647a (patch)
tree5215879d67b06fd299bfc0c808b7c876a044d296
parent610f65afc93efbd7d1098056453c67a5e72d686c (diff)
Small clarification in the 2nd step
-rw-r--r--Better-White-Out-Money-Calculation.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Better-White-Out-Money-Calculation.md b/Better-White-Out-Money-Calculation.md
index 83976a7..623ff8d 100644
--- a/Better-White-Out-Money-Calculation.md
+++ b/Better-White-Out-Money-Calculation.md
@@ -59,7 +59,7 @@ BattleScript_LocalBattleLostEnd::
end2
```
-Now we'll tweak the text string linked to the constant `STRINGID_PLAYERWHITEOUT2` in order to inform the Player about the amount of money they're losing.
+Now we'll tweak the text string linked to the constant `STRINGID_PLAYERWHITEOUT2` in order to inform the Player about the amount of money they're losing, which is `sText_PlayerWhiteout2` located in **[src/battle_message.c](https://github.com/pret/pokeemerald/blob/master/src/battle_message.c)**.
```diff
-static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");