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authorExpoSeed <43502820+ExpoSeed@users.noreply.github.com>2020-09-02 13:26:22 -0500
committerExpoSeed <43502820+ExpoSeed@users.noreply.github.com>2020-09-02 13:26:22 -0500
commit6930872745f104ed4bb0151acd23b1ffadf27e39 (patch)
tree910693b1135099f1d611341b5f9798f1e1247c58
parent4acbb4b22c49f72ff69be3bae585abce5ed969dd (diff)
Updated printf in mGBA (markdown)
-rw-r--r--printf-in-mGBA.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/printf-in-mGBA.md b/printf-in-mGBA.md
index a0ba761..d0d5944 100644
--- a/printf-in-mGBA.md
+++ b/printf-in-mGBA.md
@@ -55,4 +55,6 @@ Finally, the testing. make sure you include
#include "gba/isagbprint.h"
```
in whatever file you test with. optionally, you can include `#include "../gflib/string_util.h"`, and `#include "data.h"` if you want to get for example a species name. Let's test in `wild_encounter.c`. before `CreateMonWithNature(&gEnemyParty[0], species, level, 32, PickWildMonNature());`, add `mgba_printf(MGBA_LOG_DEBUG, "%s", ConvertToAscii(gSpeciesNames[species]));`. If you want to just get a number, you can do `mgba_printf(MGBA_LOG_DEBUG, "%d", species);`.
-That is all. \ No newline at end of file
+That is all.
+
+TIP: Don't include this in release builds, because `printf` takes a lot of cycles. \ No newline at end of file