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author | huderlem <huderlem@gmail.com> | 2020-06-27 17:27:22 -0500 |
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committer | huderlem <huderlem@gmail.com> | 2020-06-27 17:27:22 -0500 |
commit | 699377f6a76a6d240f48cafff6d55856246f8eeb (patch) | |
tree | ae1f6ffeea3ccf8de8f24de3e761a02420afc549 | |
parent | ef1f35dc16443658f7ca836593a4f71f536587a3 (diff) |
Updated Triple layer blocks (markdown)
-rw-r--r-- | Triple-layer-metatiles.md (renamed from Triple-layer-blocks.md) | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Triple-layer-blocks.md b/Triple-layer-metatiles.md index f085415..4ff4cd9 100644 --- a/Triple-layer-blocks.md +++ b/Triple-layer-metatiles.md @@ -1,3 +1,5 @@ +**--UPDATE THIS WIKI PAGE TO USE TRUE TRIPLE LAYER METATILES IN PORYMAP, AND MENTION PORYMAP--** + Overworld maps are built out of blocks of tiles. Those blocks get placed in three overlapping layers, but only two layers can be used at a time. [A popular binary hack](https://www.pokecommunity.com/showthread.php?t=352725) allows triple-layer blocks, using all three layers at once by combining two blocks: one for the bottom and middle layers, and a subsequent "burner" block for the top layer. To allow this in pokeemerald, just edit [src/field_camera.c](../blob/master/src/field_camera.c): |