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authorThomas Winwood <twwinwood@gmail.com>2021-01-07 22:04:27 +0000
committerThomas Winwood <twwinwood@gmail.com>2021-01-07 22:04:27 +0000
commit749a0825b21a8524d738b0b9922ddb5b464fdab7 (patch)
tree7e474e5771d5ff381dbabea6728bafedac8ca8d6
parent8e6a1fab2a4491bf4ed3001a590fa021608ee705 (diff)
Updated Implementing the “textcolor” script command from FRLG and give object events their own text colour (markdown)
-rw-r--r--Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md2
1 files changed, 0 insertions, 2 deletions
diff --git a/Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md b/Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md
index 516db4e..a89b379 100644
--- a/Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md
+++ b/Implementing-the-“textcolor”-script-command-from-FRLG-and-give-object-events-their-own-text-colour.md
@@ -3,8 +3,6 @@ In FireRed and LeafGreen, there is a scripting command that allows text to be a
This tutorial will walk you through how to implement this into Emerald whilst also removing the restrictions it had.
```NOTE: this tutorial expects you to have dynamic overworld palettes as this uses bytes in the object event graphics info struct that got made redundant with the dynamic palette system.```
-Without further adieu…
-
Open field_specials.c and add the following function:
```c