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authorCtrlFootPrint <41695528+CtrlFootPrint@users.noreply.github.com>2021-12-05 21:32:25 +0000
committerCtrlFootPrint <41695528+CtrlFootPrint@users.noreply.github.com>2021-12-05 21:32:25 +0000
commit7c7d8e02f1956e07d4333929da65cbd51da95892 (patch)
treeebc1330dd2993d8e579981dc9bab16800847cb9d
parent8038d7260b732e09048d1b0ee616c15eca78c1cd (diff)
Corrected variable name
-rw-r--r--Change-initial-PC-items.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/Change-initial-PC-items.md b/Change-initial-PC-items.md
index d965bc6..f8666f4 100644
--- a/Change-initial-PC-items.md
+++ b/Change-initial-PC-items.md
@@ -4,7 +4,7 @@ When the player starts a new adventure, the game gives the player one potion in
Open `src/player_pc.c`. You will find the following lines:
```
-static const struct ItemSlot gNewGamePCItems[] =
+static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_NONE, 0 }
@@ -14,7 +14,7 @@ static const struct ItemSlot gNewGamePCItems[] =
In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be:
```
-static const struct ItemSlot gNewGamePCItems[] =
+static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_POKE_BALL, 1},
@@ -29,7 +29,7 @@ Which would look like:
If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example:
```
-static const struct ItemSlot gNewGamePCItems[] =
+static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_POKE_BALL, 5},