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author | Philipp AUER <SBird1337@users.noreply.github.com> | 2020-07-17 12:18:40 +0200 |
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committer | Philipp AUER <SBird1337@users.noreply.github.com> | 2020-07-17 12:18:40 +0200 |
commit | 9df1f97d6d4dac67cfb2bf6a9a61169b06cec7dd (patch) | |
tree | 5c3c6837cbf4e794ec46d854a9e8d451fea44903 | |
parent | a962c037f21fe241b9af2d23210a7aa0cc1e7325 (diff) |
Updated Triple layer metatiles (markdown)
-rw-r--r-- | Triple-layer-metatiles.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Triple-layer-metatiles.md b/Triple-layer-metatiles.md index 5f6b478..bfece45 100644 --- a/Triple-layer-metatiles.md +++ b/Triple-layer-metatiles.md @@ -106,7 +106,7 @@ With the state as is doors will break. Drawing doors also causes a call to `Draw This causes the game to use the normal rendering behavior when using handling door animations. -## Fixing the pokemart +### Fixing the pokemart Marts are weird in vanilla. They try to move tiles from BG1 to the other 2 BGs in order to make some space for the `pokemart` UI. They also redraw a big portion of the map which needs to be updated. All those changes go to `src/mart.c` |