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authorPhilipp AUER <SBird1337@users.noreply.github.com>2020-07-17 12:18:40 +0200
committerPhilipp AUER <SBird1337@users.noreply.github.com>2020-07-17 12:18:40 +0200
commit9df1f97d6d4dac67cfb2bf6a9a61169b06cec7dd (patch)
tree5c3c6837cbf4e794ec46d854a9e8d451fea44903
parenta962c037f21fe241b9af2d23210a7aa0cc1e7325 (diff)
Updated Triple layer metatiles (markdown)
-rw-r--r--Triple-layer-metatiles.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Triple-layer-metatiles.md b/Triple-layer-metatiles.md
index 5f6b478..bfece45 100644
--- a/Triple-layer-metatiles.md
+++ b/Triple-layer-metatiles.md
@@ -106,7 +106,7 @@ With the state as is doors will break. Drawing doors also causes a call to `Draw
This causes the game to use the normal rendering behavior when using handling door animations.
-## Fixing the pokemart
+### Fixing the pokemart
Marts are weird in vanilla. They try to move tiles from BG1 to the other 2 BGs in order to make some space for the `pokemart` UI. They also redraw a big portion of the map which needs to be updated. All those changes go to `src/mart.c`