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authorFieryMewtwo <77066742+FieryMewtwo@users.noreply.github.com>2021-12-20 09:41:45 -0500
committerFieryMewtwo <77066742+FieryMewtwo@users.noreply.github.com>2021-12-20 09:41:45 -0500
commita6886fc06286376c506410a31a3cab01a3f8e8fa (patch)
tree7009c83bb835a00d53aeae1ce7d722fcc67fd75c
parent9629532567f679398372033a422be103829a0810 (diff)
Updated Implementing ipatix's High Quality Audio Mixer (markdown)
-rw-r--r--Implementing-ipatix's-High-Quality-Audio-Mixer.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Implementing-ipatix's-High-Quality-Audio-Mixer.md b/Implementing-ipatix's-High-Quality-Audio-Mixer.md
index 0a1651c..b203f3c 100644
--- a/Implementing-ipatix's-High-Quality-Audio-Mixer.md
+++ b/Implementing-ipatix's-High-Quality-Audio-Mixer.md
@@ -41,7 +41,7 @@ We have finished "inserting" the mixer, but DO NOT COMPILE YET. It will fail, an
### Making Room in RAM
The one downside to the new mixer is that it does require more RAM than the default mixer due to the increased code size and additional mixing buffer. IWRAM is precious in GBA programming, but it is also incredibly limited (you only have 32KB). Luckily for us, there are structures that we can move from IWRAM to EWRAM without affecting the gameplay--this will allow us to make room for our new mixer.
-We will be moving two structs that store data related to the RFU--that is, the Wireless Adapter. These two structs are `gRfu` and `gRfuAPIBuffer`, both located in [src/link_rfu_2.c](https://github.com/pret/pokeemerald/blob/master/src/link_rfu_2.c). If you head to that file, you will see these two lines starting at line 44:
+We will be moving two structs that store data related to the RFU--that is, the Wireless Adapter. These two structs are `gRfu` and `gRfuAPIBuffer`, both located in [src/link_rfu_2.c](https://github.com/pret/pokeemerald/blob/master/src/link_rfu_2.c). If you head to that file, you will see these two lines starting at line 80:
```c
u32 gRfuAPIBuffer[RFU_API_BUFF_SIZE_RAM / 4];
struct RfuManager gRfu;