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authorLoyyid <50513878+Loyyid@users.noreply.github.com>2019-11-30 10:01:47 -0700
committerLoyyid <50513878+Loyyid@users.noreply.github.com>2019-11-30 10:01:47 -0700
commita93979455350209cea9972f23a22e0419d23f86d (patch)
tree0c4d2cdec418b6df5dc8659e4840256e7a6712b8
parent435a56809843bf1faa8ca8c6e0dcfbea3cd2866d (diff)
Updated Adding new overworlds (markdown)
-rw-r--r--Adding-new-overworlds.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/Adding-new-overworlds.md b/Adding-new-overworlds.md
index 438e343..b4b63d3 100644
--- a/Adding-new-overworlds.md
+++ b/Adding-new-overworlds.md
@@ -20,11 +20,11 @@ The overworld, or event object graphics are located in **graphics/event_objects/
Within **src/data/field_event_obj/event_object_graphics.h** add a label for your image:
```c
-const u32 gEventObjectPic_Example[] = INCBIN_U32(“graphics/event_objects/pic/people/example.4bpp”);
+const u32 gEventObjectPic_Example[] = INCBIN_U32("graphics/event_objects/pic/people/example.4bpp");
```
If you want your new overworld to use a new palette then add that too. The palette can be generated from the .png so you don’t need to have a separate .pal file.
```c
-const u16 gEventObjectPalette_Example[] = INCBIN_U16(“graphics/event_objects/pic/people/example.gbapal”);
+const u16 gEventObjectPalette_Example[] = INCBIN_U16("graphics/event_objects/pic/people/example.gbapal");
```
Next you need to specify the build rules for the sprite sheet within **spritesheet_rules.mk**.