diff options
author | Jacquietx37 <53120122+Jacquietx37@users.noreply.github.com> | 2019-08-14 09:15:12 +0200 |
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committer | Jacquietx37 <53120122+Jacquietx37@users.noreply.github.com> | 2019-08-14 09:15:12 +0200 |
commit | b21dfb9ba1c28dac918318f0efb48a62dfc643b2 (patch) | |
tree | ea56b9a07f7eef711eb9015d554bacdf20328822 | |
parent | 0fef16702092a4f4dfa9bd994ce872bdf68e7310 (diff) |
Added a page for maybe the simple process of changing the POTION in the PC when the player starts (or remove it).
-rw-r--r-- | Change-initial-PC-items.md | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Change-initial-PC-items.md b/Change-initial-PC-items.md new file mode 100644 index 0000000..9bc98e2 --- /dev/null +++ b/Change-initial-PC-items.md @@ -0,0 +1,38 @@ +When the player starts a new adventure, the game gives the player one potion in their PC to start with. In this tutorial, we'll learn where and how to edit the PC items. + +### Edit the PC items +Open `src/player_pc.c`. You will find the following lines: + +`static const struct ItemSlot gNewGamePCItems[] = +{ + { ITEM_POTION, 1 }, + { ITEM_NONE, 0 } +};` + +In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be: + +`static const struct ItemSlot gNewGamePCItems[] = +{ + { ITEM_POTION, 1 }, + { ITEM_POKE_BALL, 1}, + { ITEM_NONE, 0 } +};` + +Which would look like: + + + +If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example: + +`static const struct ItemSlot gNewGamePCItems[] = +{ + { ITEM_POTION, 1 }, + { ITEM_POKE_BALL, 5}, + { ITEM_NONE, 0 } +};` + +Which will turn out as: + + + +The `{ ITEM_POTION, 1 },` can be removed to have no item in the PC at all.
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