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authorghoulslash <41651341+ghoulslash@users.noreply.github.com>2020-11-11 15:51:09 -0700
committerghoulslash <41651341+ghoulslash@users.noreply.github.com>2020-11-11 15:51:09 -0700
commitd261d82b460e25c2850d7af8c34286f720d36182 (patch)
treef719259afcbe89a5f85825192d694dbfc6cce45b
parent84152ee999fd4ab91c4021c25046a562eb20fcb6 (diff)
Updated Chain Fishing (markdown)
-rw-r--r--Chain-Fishing.md9
1 files changed, 7 insertions, 2 deletions
diff --git a/Chain-Fishing.md b/Chain-Fishing.md
index a8126af..a640c08 100644
--- a/Chain-Fishing.md
+++ b/Chain-Fishing.md
@@ -33,10 +33,15 @@ void FishingWildEncounter(u8 rod)
species = GenerateFishingWildMon(gWildMonHeaders[GetCurrentMapWildMonHeaderId()].fishingMonsInfo, rod);
}
-+ if (species == sLastFishingSpecies && gChainFishingStreak < 20)
-+ gChainFishingStreak++;
++ if (species == sLastFishingSpecies)
++ {
++ if (gChainFishingStreak < 20)
++ gChainFishingStreak++;
++ }
+ else
++ {
+ gChainFishingStreak = 0; //reeling in different species resets chain fish counter
++ }
+
+ sLastFishingSpecies = species;
IncrementGameStat(GAME_STAT_FISHING_CAPTURES);