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author | ghoulslash <41651341+ghoulslash@users.noreply.github.com> | 2020-07-24 11:23:13 -0600 |
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committer | ghoulslash <41651341+ghoulslash@users.noreply.github.com> | 2020-07-24 11:23:13 -0600 |
commit | d3e4c8f5ab4d68d598545680071041fd69eccddf (patch) | |
tree | 0e5a95883f5c2fbc731d2bfdd90ddde5ebc971bd | |
parent | bcfbcf6a14ecd5ff0cd5e9daed8d5d82cfbcf858 (diff) |
Updated Surfing Dismount Ground Effects (markdown)
-rw-r--r-- | Surfing-Dismount-Ground-Effects.md | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Surfing-Dismount-Ground-Effects.md b/Surfing-Dismount-Ground-Effects.md index d292e4e..0f078ac 100644 --- a/Surfing-Dismount-Ground-Effects.md +++ b/Surfing-Dismount-Ground-Effects.md @@ -10,7 +10,6 @@ In vanilla emerald, the ground effects are not updated at the end of the surf di This fix is very simple. Open [src/field_player_avatar.c](../blob/master/src/field_player_avatar.c) and find the function `Task_WaitStopSurfing`. Before the line `DestroyTask(taskId)`, add the following: ```c playerObjEvent->triggerGroundEffectsOnMove = TRUE; -MovementType_Player(&gSprites[gPlayerAvatar.spriteId]); ``` That's it!
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