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authorghoulslash <41651341+ghoulslash@users.noreply.github.com>2020-07-24 11:23:13 -0600
committerghoulslash <41651341+ghoulslash@users.noreply.github.com>2020-07-24 11:23:13 -0600
commitd3e4c8f5ab4d68d598545680071041fd69eccddf (patch)
tree0e5a95883f5c2fbc731d2bfdd90ddde5ebc971bd
parentbcfbcf6a14ecd5ff0cd5e9daed8d5d82cfbcf858 (diff)
Updated Surfing Dismount Ground Effects (markdown)
-rw-r--r--Surfing-Dismount-Ground-Effects.md1
1 files changed, 0 insertions, 1 deletions
diff --git a/Surfing-Dismount-Ground-Effects.md b/Surfing-Dismount-Ground-Effects.md
index d292e4e..0f078ac 100644
--- a/Surfing-Dismount-Ground-Effects.md
+++ b/Surfing-Dismount-Ground-Effects.md
@@ -10,7 +10,6 @@ In vanilla emerald, the ground effects are not updated at the end of the surf di
This fix is very simple. Open [src/field_player_avatar.c](../blob/master/src/field_player_avatar.c) and find the function `Task_WaitStopSurfing`. Before the line `DestroyTask(taskId)`, add the following:
```c
playerObjEvent->triggerGroundEffectsOnMove = TRUE;
-MovementType_Player(&gSprites[gPlayerAvatar.spriteId]);
```
That's it! \ No newline at end of file