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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-04-21 15:04:01 -0400
committerRangi <35663410+Rangi42@users.noreply.github.com>2020-04-21 15:04:01 -0400
commite75d87727b662fd91b778bbf279e4e7a5365b1eb (patch)
treea7e2762cae0edceb1a0ba99f938d27da7ebe965b
parent8fb611b3b53096c7d8e8e64225ff04c1d0b35c5e (diff)
Updated Triple layer blocks (markdown)
-rw-r--r--Triple-layer-blocks.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/Triple-layer-blocks.md b/Triple-layer-blocks.md
index c6b0640..f085415 100644
--- a/Triple-layer-blocks.md
+++ b/Triple-layer-blocks.md
@@ -90,7 +90,9 @@ To allow this in pokeemerald, just edit [src/field_camera.c](../blob/master/src/
}
```
-This is slightly different from the binary technique. The topmost third layer comes from the "burner" block's *top* layer, not its *bottom* layer. That means the burner block's bottom layer can still be used. So it's not really "wasted" because it can still be useful on its own. For example, if the first block has a bottom layer of water and a top layer of shoreline, and the burner block has a bottom layer of grass and a top layer of tree, then the first block will show the tree above the water and shoreline, while the burner block will show the tree above the grass.
+This is slightly different from the binary technique. The topmost third layer comes from the "burner" block's *top* layer, not its *bottom* layer. That means the burner block's bottom layer can still be used. So it's not really "wasted" because it can still be useful on its own.
+
+For example, if the first block has a bottom layer of water and a top layer of shoreline, and the burner block has a bottom layer of grass and a top layer of tree, then the first block will show the tree above the water and shoreline, while the burner block will show the tree above the grass.
The problem is, [porymap](https://github.com/huderlem/porymap/) doesn't support any layer types besides the default ones: "Normal - Middle/Top", "Covered - Bottom/Middle", and "Split - Bottom/Top". (Their correspondence to the cases in the `DrawMetatile` code should be apparent.) Possible workarounds: