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author | ultima-soul <33333039+ultima-soul@users.noreply.github.com> | 2020-07-01 23:22:29 -0700 |
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committer | ultima-soul <33333039+ultima-soul@users.noreply.github.com> | 2020-07-01 23:22:29 -0700 |
commit | e8458a9ae9221de610fca9ba3a4f50ef638cdc0f (patch) | |
tree | 5ac7a53a0c159f16c99948e0e9701961272e21e6 | |
parent | 56f8f69dce243835dbdee09bdbbfa401fb0b5136 (diff) |
Change medium to middle for consistency.
-rw-r--r-- | Triple-layer-metatiles.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Triple-layer-metatiles.md b/Triple-layer-metatiles.md index 87872ef..32c6594 100644 --- a/Triple-layer-metatiles.md +++ b/Triple-layer-metatiles.md @@ -19,7 +19,7 @@ The following table shows some information about each layer when the player is o |----------|-------------|------------------------|------------------| | 0 | 0 | [13,14] | User Interface | | 1 | 1 | [4,6,8,10,12] | Top Map Layer | -| 2 | 2 | [0,1,2,3,5,7,9,11,15] | Medium Map Layer | +| 2 | 2 | [0,1,2,3,5,7,9,11,15] | Middle Map Layer | | 3 | 3 | [] | Bottom Map Layer | An NPC sprite will be rendered on top of a layer if its corresponding elevation (Also called Z Coordinate) is greater than the priority of the respective layer. This may sound confusing, so here's an example: |