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author | LucaBGt <32401333+LucaBGt@users.noreply.github.com> | 2021-03-13 13:22:07 +0100 |
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committer | LucaBGt <32401333+LucaBGt@users.noreply.github.com> | 2021-03-13 13:22:07 +0100 |
commit | ec0f9d0088575973bd63764d4b099308c2db34e3 (patch) | |
tree | 3502520729adfc7c85a40b10f677ded77c01ad8a | |
parent | b45a278a236d73aac580b48ac103a09c2a2438c6 (diff) |
Updated How to add a new Pokémon species (markdown)
-rw-r--r-- | How-to-add-a-new-Pokémon-species.md | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/How-to-add-a-new-Pokémon-species.md b/How-to-add-a-new-Pokémon-species.md index 795ff06..df7af65 100644 --- a/How-to-add-a-new-Pokémon-species.md +++ b/How-to-add-a-new-Pokémon-species.md @@ -703,8 +703,6 @@ And finally, edit [src/data/pokemon/cry_ids.h](../blob/master/src/data/pokemon/c }; ``` -Please not that this step can be skipped when working with the [Battle Engine Upgrade](https://github.com/rh-hideout/pokeemerald-expansion/tree/battle_engine). The file cry_ids.h doesn't exist there. - Mon cries are 10512Hz. Make sure to put the aif file in the directory [sound/direct_sound_samples/cries](../blob/master/sound/direct_sound_samples/cries) Higher frequencies may be ruined by compression. To have the cries uncompressed, follow [this](https://github.com/ShinyDragonHunter/pokefirereddx/commit/71ba1c193082817afbed9a8a0ba1d123fffb6f36#diff-e1823f56db7c2344fb9ee843e3c42797f72fa1e108e13a7080018e1db545322eR116) , then clear out the old sound bins |