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author | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-09-16 20:15:01 +0100 |
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committer | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-09-16 20:15:01 +0100 |
commit | f360c086f95662c8a398f4998f6ae51d34895913 (patch) | |
tree | 391775e408a7d485b7e29905931c7957dbdef399 | |
parent | 013d6483ad183cf60e879b97e604bedee37fcb70 (diff) |
Updated Adding new overworlds (markdown)
-rw-r--r-- | Adding-new-overworlds.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Adding-new-overworlds.md b/Adding-new-overworlds.md index 28a8c2d..eecf860 100644 --- a/Adding-new-overworlds.md +++ b/Adding-new-overworlds.md @@ -17,7 +17,7 @@ Your image should be saved as a .png with a bit depth of 4, allowing for a maxim The overworld, or event object graphics are located in **graphics/event_objects/pics** so it is recommended to save your image there. ## 2. Adding your image -Within **src/data/event_object_graphics.h** add a label for your image: +Within **src/data/field_event_obj/event_object_graphics.h** add a label for your image: ```c const u32 gEventObjectPic_Example[] = INCBIN_U32(“graphics/event_objects/pic/people/example.4bpp”); |