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authorFyreire <77066742+FieryMewtwo@users.noreply.github.com>2022-01-04 12:09:54 -0500
committerFyreire <77066742+FieryMewtwo@users.noreply.github.com>2022-01-04 12:09:54 -0500
commit508b9811eee730765d59bec4f0b60f0a2f45c604 (patch)
treec8a91b8ebb21cc019823798863fe1e6984b2f934 /Infinite-TM-usage.md
parent4ecffbf2be18e61644cd450095e9e446fb82aa57 (diff)
Updated Infinite TM usage (markdown)
Diffstat (limited to 'Infinite-TM-usage.md')
-rw-r--r--Infinite-TM-usage.md11
1 files changed, 10 insertions, 1 deletions
diff --git a/Infinite-TM-usage.md b/Infinite-TM-usage.md
index d65b8db..b9a8b45 100644
--- a/Infinite-TM-usage.md
+++ b/Infinite-TM-usage.md
@@ -167,7 +167,16 @@ To replicate this, open up `Task_PartyMenuReplaceMove` of [src/party_menu.c](../
}
}
```
-We remember the PP before replacing the move, and if it's lower than the new PP, we put the old PP back in the move slot.
+We remember the PP before replacing the move, and if it's lower than the new PP, we put the old PP back in the move slot. But one more change can be made: the text in-game still references old mechanics! Here's how to fix that:
+
+In `data/maps/RustboroCity_Gym/scripts.inc.`
+
+```diff
+- .string "Remember, a TM can be used only once,\n"
+- .string "so think before you use it.$"
++ .string "A TM can be used as many times as you'd\n"
++ .string "like, so please enjoy it.$"
+```
And that's it! TMs are now reusable just like in Gen 5!