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-rw-r--r-- | Forcing-Battle-Animations-for-Major-Battles.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Forcing-Battle-Animations-for-Major-Battles.md b/Forcing-Battle-Animations-for-Major-Battles.md index 0d0b179..0983286 100644 --- a/Forcing-Battle-Animations-for-Major-Battles.md +++ b/Forcing-Battle-Animations-for-Major-Battles.md @@ -6,7 +6,7 @@ Remember how in Pokemon RGB, fighting the rival champion forced battle anims on, Despite this not appearing in later gens for some reason, we can add it back! -First, make a new var (or recycle an unused on) to use for setting a value in [include/constants/vars.h](https://github.com/pret/pokeemerald/blob/master/include/constants/vars.h) +First, make a new var (or recycle an unused one) to use for setting a value in [include/constants/vars.h](https://github.com/pret/pokeemerald/blob/master/include/constants/vars.h) ```diff #define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4 |