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-rw-r--r--Adding-new-overworlds.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Adding-new-overworlds.md b/Adding-new-overworlds.md
index d0880bd..7a2aa8f 100644
--- a/Adding-new-overworlds.md
+++ b/Adding-new-overworlds.md
@@ -24,7 +24,7 @@ const u32 gEventObjectPic_Example[] = INCBIN_U32("graphics/event_objects/pics/pe
```
If you want your new overworld to use a new palette then add that too. The palette can be generated from the .png so you don’t need to have a separate .pal file.
```c
-const u16 gEventObjectPalette_Example[] = INCBIN_U16("graphics/event_objects/pic/people/example.gbapal");
+const u16 gEventObjectPalette_Example[] = INCBIN_U16("graphics/event_objects/pics/people/example.gbapal");
```
Next you need to specify the build rules for the sprite sheet within **spritesheet_rules.mk**.