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-rw-r--r--Better-White-Out-Money-Calculation.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/Better-White-Out-Money-Calculation.md b/Better-White-Out-Money-Calculation.md
index ac050ac..4b718c2 100644
--- a/Better-White-Out-Money-Calculation.md
+++ b/Better-White-Out-Money-Calculation.md
@@ -35,7 +35,7 @@ Now we have to link the constants we added previously to the labels of these new
+ [STRINGID_PLAYERPAIDPRIZEMONEY - 12] = sText_PlayerPaidPrizeMoney,
```
-Again, you can add these wherever you want. If you want to remain consistent, you would add them right after Line 849, but it doesn't matter as long as you add them to the table.
+Again, you can add these wherever you want. If you want to remain consistent, you would want once again add them right under `sText_YouThrowABallNowRight`, but it doesn't matter as long as you add them to the table.
## 2. Modifying the White Out BattleScript
@@ -66,6 +66,7 @@ You can guess what are we going to modify next, can't you?
## 3. Modifying the `Cmd_getmoneyreward` function
+Now we want to open **[src/battle_script_commands.c](https://github.com/pret/pokeemerald/blob/master/src/battle_script_commands.c)**.
Before anything, we have to define a new variable and 2 array lists that we're going to use soon enough.
```diff