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-rw-r--r-- | How-to-add-a-new-ability.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/How-to-add-a-new-ability.md b/How-to-add-a-new-ability.md index 52b3c8b..a9c7965 100644 --- a/How-to-add-a-new-ability.md +++ b/How-to-add-a-new-ability.md @@ -109,7 +109,7 @@ From this we learn the following. 1. The game makes a distinction between permanent and temporary weather conditions, so we want to make sure the same distinction is made for hail. 2. The game executes a unique battle script for each condition, so we'll need one for Snow Warning as well. -However, keep `DoFieldEndTurnEffects` in your back pocket for later. +Let's deal with both of those and come back to `AbilityBattleEffects` later. ### i. Add a new weather constant |