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diff --git a/Disable-Catching-Pokemon.md b/Disable-Catching-Pokemon.md new file mode 100644 index 0000000..081b868 --- /dev/null +++ b/Disable-Catching-Pokemon.md @@ -0,0 +1,28 @@ +## Disable Catching Pokemon + +Credit to ghoulslash + +This feature adds a flag that, when set, disables using any poke ball type in battle: + +<a href="https://imgur.com/fm2Q6Ds"><img src="https://i.imgur.com/fm2Q6Ds.png" title="source: imgur.com" /></a> + +### Add a new Flag: +In [include/constants/flags.h](../blob/master/include/constants/flags.h), replace an unused flag with `FLAG_DISABLE_CATCHING`, eg. +```c +#define FLAG_DISABLE_CATCHING 0x494 +``` + +### Make the flag functional +Open [src/item_use.c](../blob/master/src/item_use.c). Navigate to the function, `void ItemUseInBattle_PokeBall(u8 taskId)`. Add the following code to the start of the function: +```c + if (FlagGet(FLAG_DISABLE_CATCHING)) + { + static const u8 sText_BallsCannotBeUsed[] = _("Poké Balls cannot be used\nright now!\p"); + DisplayItemMessage(taskId, 1, sText_BallsCannotBeUsed, BagMenu_InitListsMenu); + } + else if (IsPlayerPartyAndPokemonStorageFull() == FALSE) // have room for mon + { + //etc... +``` + +When `FLAG_DISABLE_CATCHING` is set, the player will no longer be able to use a poke ball in battle. |