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-rw-r--r-- | Extra-save-space-with-two-lines-of-code.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Extra-save-space-with-two-lines-of-code.md b/Extra-save-space-with-two-lines-of-code.md index 4ae99bd..a344d3f 100644 --- a/Extra-save-space-with-two-lines-of-code.md +++ b/Extra-save-space-with-two-lines-of-code.md @@ -43,5 +43,5 @@ So, we have the `data` array which is the game data itself. Everything else is t All this two line fix is doing is taking the unused bytes from the footer and writing game data to it instead. 116 bytes is not a huge amount, but remember that these bytes are being saved in *all 32 sectors*, which adds up to a combined 3.6 kilobytes of extra space. Not too shabby! -*** -Tutorial by [GHG](https://github.com/great-hacking-group)
\ No newline at end of file +*** +Created by [GHG](https://github.com/great-hacking-group). View this tutorial as a mergeable branch [here](https://github.com/great-hacking-group/pokeemerald/tree/save-sector-expansion).
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