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-rw-r--r--Extra-save-space-with-two-lines-of-code.md5
1 files changed, 1 insertions, 4 deletions
diff --git a/Extra-save-space-with-two-lines-of-code.md b/Extra-save-space-with-two-lines-of-code.md
index a344d3f..19b0b13 100644
--- a/Extra-save-space-with-two-lines-of-code.md
+++ b/Extra-save-space-with-two-lines-of-code.md
@@ -41,7 +41,4 @@ struct SaveSection
So, we have the `data` array which is the game data itself. Everything else is the footer data we were talking about, which pertains to the save sector itself. But, wait a minute... That's only 12 bytes of footer data, not 128! Also, there's `0xFF4` (4084) bytes of data in `data`, when we saw with the two constants above that only 3968 of those bytes are being written to! That's a difference of **116** bytes in the sector that is completely unused!
-All this two line fix is doing is taking the unused bytes from the footer and writing game data to it instead. 116 bytes is not a huge amount, but remember that these bytes are being saved in *all 32 sectors*, which adds up to a combined 3.6 kilobytes of extra space. Not too shabby!
-
-***
-Created by [GHG](https://github.com/great-hacking-group). View this tutorial as a mergeable branch [here](https://github.com/great-hacking-group/pokeemerald/tree/save-sector-expansion). \ No newline at end of file
+All this two line fix is doing is taking the unused bytes from the footer and writing game data to it instead. 116 bytes is not a huge amount, but remember that these bytes are being saved in *all 32 sectors*, which adds up to a combined 3.6 kilobytes of extra space. Not too shabby! \ No newline at end of file